Baby Steps Features One of the Most Significant Decisions I've Ever Experienced in Gaming

I've dealt with some challenging choices in video games. Certain choices I made in Life is Strange series remain on my mind. Ghost of Tsushima ending section led me to set down my controller for a good 10 minutes while I thought through my options. I am accountable for countless Krogan fatalities in the Mass Effect series that I would love to reverse. None of those moments compare to what could be the most difficult decision I've faced in interactive media — and it has to do with a enormous set of steps.

Baby Steps, the latest game from the creators of Ape Out, is hardly a choice-driven game. Certainly not in typical gaming terms. You must explore a vast game world as Nate, a adult in a onesie who can barely stand on his shaky limbs. It looks like an exercise in frustration, but Baby Steps game’s power lies in its unexpectedly meaningful plot that will surprise you when you least anticipate it. There’s no moment that exemplifies that strength like a key selection that remains on my mind.

Note: Spoilers Ahead

Some scene setting is required here. Baby Steps game starts when the protagonist is suddenly taken from the basement of his home and into a fictional universe. He soon realizes that moving around in it is a struggle, as a long time spent as a couch potato have weakened his muscles. The slapstick elements of it all arises from players controlling Nate one step at a time, trying to maintain his balance.

Nate needs help, but he has difficulty expressing that to others. During his adventure, he encounters a cast of eccentric characters in the world who everyone tries to help him out. A composed outdoorsman seeks to provide Nate a navigation aid, but he clumsily declines in the game’s most hilarious scene. When he plunges into an trapping cavity and is offered a ladder, he attempts to act casual like he requires no assistance and truly prefers to be stuck in the hole. As the plot unfolds, you encounter plenty of irritating episodes where Nate makes life harder for himself because he’s too insecure to take support.

The Ultimate Choice

That comes to a head in Baby Steps’s single genuine instance of selection. As Nate approaches the conclusion his adventure, he realizes that he must climb to the top of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) shows up to tell him that there are two paths upward. If he’s ready for a test, he can opt for a particularly extended and dangerous hiking trail called The Challenge. It is the most daunting obstacle Baby Steps game includes; taking it seems inadvisable to any person.

But there’s a other possibility: He can just walk up a enormous coiled steps in its place and reach the summit in a short time. The sole condition? He’ll have to refer to the caretaker “Sir” from now on if he opts for the effortless way.

A Painful Choice

I am very serious when I say that this is an painful decision in this situation. It’s every one of Nate's doubts about himself culminating in one absurd moment. A portion of Nate's adventure is revolves around the truth that he’s insecure of his physique and male identity. Every time he sees that handsome trekker, it’s a painful recollection of everything he’s not. Undertaking The Challenge could be a moment where he can demonstrate that he’s as capable as his imagined opponent, but that path is likely laden with more awkward mishaps. Does it merit striving just to make a statement?

The steps, on the contrary, provide Nate with another significant opportunity to choose whether to take assistance or not. The gamer cannot choose in about they reject navigation help, but they can decide to provide Nate with respite and take the stairs. It ought to be an simple decision, but Baby Steps game is remarkably shrewd about causing suspicion anytime you see a simple solution. The game world contains design traps that transform an easy path into a setback instantly. Could the steps yet another trap? Might Nate arrive all the way to the top just to be let down by some last-second gag? And more concerning, is he ready to be diminished once again by being made to address some weirdo Lord?

No Perfect Choice

The excellence of that situation is that there’s no correct or incorrect choice. Each path results in a real situation of personal growth and therapeutic resolution for Nate. If you choose to tackle The Manbreaker, it’s an existential win. Nate finally gets a opportunity to demonstrate that he’s as capable as everyone else, voluntarily accepting a difficult route rather than enduring one that he has no option except to pursue. It’s challenging, and possibly risky, but it’s the bit of empowerment that he needs.

But there’s no shame in the steps too. To choose that path is to eventually enable Nate to take support. And when he does so, he realizes that there’s no hidden trick awaiting him. The steps are not a joke. They continue for a while, but they’re straightforward to ascend and he doesn’t slide to the bottom if he stumbles. It’s a straightforward ascent after lengthy difficulty. Halfway up, he even has a discussion with the trekker who has, naturally, opted for The Obstacle. He strives to appear composed, but you can discern that he’s fatigued, silently lamenting the needless difficulty. By the time Nate reaches the summit and has to fulfill his obligation, calling the character Lord, the agreement barely appears so bad. Who has time to be embarrassed by this freak?

Personal Reflection

When I played, I opted for the stairs. A portion of my thinking just {wanted to call

Jason Martinez
Jason Martinez

Elara Vance is a tech journalist specializing in AI and machine learning, with a background in computer science and a passion for demystifying complex topics.